Let’s Discuss Source Code Puzzle Game

Puzzle is also simple game that is perfect in all age groups. Now objective of game is to set the right things in correct order. You have chance to play this game in reality as well however there’re many different puzzle games are developed for mobile. This mobile game is also perfect for stand-alone games for kids however it is also used as great marketing tool. In this article, we’ll explain about source code puzzle game and structure of this game. Here, we’ll show you how to develop a game for different platforms of mobile to use a code.

Background of source code puzzle game

To fulfill this platform or its difference, we can use SDK (available free for Open source projects). It comes with open source framework and object oriented Jscript that is also easy to learn. It contains publishing tools which can generate installations native files.  This game is developed for all devices that run iOS, Android or Windows.  It is with screen of resolutions larger than 600 x 900 pixels. I’ve also tested it on Galaxy tab, Amazon Kindle Fire, iPad-2, iPhone-4, and Nook Color.



In this case, you can design a crocodile as puzzle objective thus a piece has to put in the shape for a picture of crocodile to appear. This game is implemented in some ways. You can use logos, product photo and marketing purpose.

User Interface
If you want to make an app or game then objective is to use simple interface that fives you best experience. Now, mobile industry can put focus on experience of user as a programmer can find only apps with user friendly interface that can succeed. This means an app has to fulfill the needs of user as smooth and responsive. To get a user experience, parts are moved smoothly as per finger movement. If you need specific part that is close to a position where it linkes then this part automatically snaps to it.

Development Process
With SDK saves money and time because you need to develop a code for platform. We’ll write source code and publish it for all platforms. There’re some task that are required to be addressed to develop a mobile game. It is algorithm that should be in right place to begin the mobile game. With this game, there’re 2 different tasks that should be accomplished to create a good Puzzle game snapping and part dragging. 

Distribution Parts

Restart function 
If a user tap hits the refresh button then all parts are adjusted or placed in random position in playing field. Now position is found separately.
function restart()
{
    for (var part in this._parts) {
        part.isOnPlace = false;
        // find new position for this part
        this._findPosition(part);
    }
    this._onPlace = 0;
    this._pulseButtons();
}
Procedure/Function _findPosition
function _findPosition(part)
{
    function random(from, to) { return from + rand(to-from+1); }
 
    var counter = 0;
    while (counter < 100/*Max repeats*/ ) {
        counter ++;
        part.y = random(part.height/2,System.height-part.height/2);
        if (part.y+part.height/2 < this._finalTop)
            part.x = random(part.width/2, System.width - part.width/2);
        else {
            var area = rand(2);
            if (area == 0)
                part.x = random(part.width/2, this._finalLeft-part.width/2);
            else
                part.x = random(this._finalLeft + this._final.width,
              System.width-part.width/2);
        }
        var collision = false;
        for (var p in this._parts) {
            if (part.intersectsBounds(p)) {
                collision = true;
                break;
            }
        }
        if (!collision)//break;
    }
}
 
function _getPart(x, y)
{
    //init state is nothing
    var searchPart = #nothing;
 
    //search image located on position x y
    for (var part in this._parts) {
        if (part.intersectsPoint(x, y))
            searchPart = part;
    }
 
    //If image is found on that position.
    if (searchPart != #nothing) {
        //set relative position
        searchPart.relX = searchPart.x - x;
        searchPart.relY = searchPart.y - y;
 
        //Move up
        this._moveUp(searchPart);
    }
 
    return searchPart;
}
Event fired at pointer-dragged.
@param x Integer Position on x axis
@param y Integer Position on y axis
*/
function pointerDragged(x, y)
{
    super.pointerDragged(x, y);
    if (this._catchImage != #nothing) {
        this._catchImage.x = x;
        this._catchImage.y = y;
        this._catchImage.push(this);
    }
}
function push(sender)
{
 
   var sizeX = Math.pow((this.locX + this.width/2) - this.x,2);
    var sizeY = Math.pow((this.locY + this.height/2) - this.y,2);
    var size  = Math.sqrt(sizeX + sizeY);
 
    if (size < System.width / 38) {
        this.x = this.locX + this.width/2 - this.relX;
        this.y = this.locY + this.height/2 - this.relY;
        if (!this.isOnPlace) {
 
           sender._onPlace++;
            this.isOnPlace = true;
        }
     } else if (this.isOnPlace) {
        sender._onPlace--;
        this.isOnPlace = false;
    }
}

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